Trigger
The triggers are the elements that will enable the functions to be activated. When the events and conditions match they activate the function.
Trigger list
Icon | Category | Name | Description |
---|---|---|---|
Dungeon | Generation | Activates when the dungeon finish the generation. | |
Dungeon | Start | Activates when the dungeon start. | |
Dungeon | End | Activates when the dungeon end. | |
Dungeon | Time | Activates when a specific time reached. | |
Dungeon | Score | Activates when a specific score is reached. | |
Player | Enter | Activates when player enter in room/door. | |
Player | Leave | Activates when player leave in room/door. | |
Player | Click | Activates when player click at location. | |
Location | Block | Activates when the correct block is placed/break in the location. | |
Location | Redstone | Activates when receiving a redstone signal at the location. | |
Tool | Message | Activates when player send specific message. | |
Tool | Repeater | Activates at interval. | |
Tool | Signal | Activates when receiving a signal. | |
Logic | And | Activates when all of several other configured triggers are activated. | |
Logic | Or | Activates when one of several other configured triggers is activated. |
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