Instance

The instance dungeon type enables you to create dungeons that are separate from reality, providing players with a unique environment tailored specifically for them. This feature also allows multiple teams to explore the same dungeons simultaneously without affecting each other's progress.

Settings

Locations

Leave

The "leave location" feature enables you to designate the spawn point where players will be teleported if they leave the dungeon.

End

The "end location" feature allows you to define the spawn point where players will be teleported upon completing the dungeon.

Parties

You can set the maximum and minimum number of players to participate in the dungeons, as well as the maximum number of dungeons that can be active simultaneously.

Conditions

Allows you to set conditions for accessing the dungeons. Currently, only items can be utilized to enter the dungeon, with the option of consuming them or retaining them.

Rules

Commands Whitelist / Blacklist

Directly from the Dungeon Rules menu, you have a Commands submenu where you can add commands and specify whether this list functions as a whitelist or blacklist.

Blocks

Allows you to define a whitelist or blacklist of blocks that can be placed, destroyed, or dropped within the dungeons.

List of aivailable Gamerules

Rule NameDescriptionDefault Value

announceAdvancements

Whether advancements should be announced in chat

true

commandBlockOutput

Whether command blocks should notify admins when they perform commands

true

disableElytraMovementCheck

Whether the server should skip checking player speed when the player is wearing elytra

false

disableRaids

Whether raids are disabled or not

false

doDaylightCycle

Whether the day-night cycle and moon phases progress

true

doEntityDrops

Whether entities that are not mobs should have drops

true

doFireTick

Whether fire should spread and naturally extinguish

true

doInsomnia

Whether phantoms can spawn in the nightmare

true

doImmediateRespawn

Players respawn immediately without showing the death screen. (Bedrock: immediateRespawn)

false

doLimitedCrafting

Whether players should only be able to craft recipes that they've unlocked first

false

doMobLoot

Whether mobs should drop items

true

doMobSpawning

Whether mobs should naturally spawn

true

doPatrolSpawning

Whether patrols can spawn

true

doTileDrops

Whether blocks should have drops

true

doTraderSpawning

Whether wandering traders can spawn

true

doWeatherCycle

Whether the weather will change

true

drowningDamage

Whether the player should take damage when drowning

true

fallDamage

Whether the player should take fall damage

true/false

fireDamage

Whether the player should take fire damage

true

forgiveDeadPlayers

Makes angered neutral mobs stop being angry when the targeted player dies nearby.

true

freezeDamage

Whether the player should take damage when inside powder snow

true

keepInventory

Whether the player should keep items in their inventory after death

false

logAdminCommands

Whether to log admin commands to server log

true

maxCommandChainLength

Determines the number at which the chain command block acts as a "chain"

65536

maxEntityCramming

The maximum number of pushable entities another entity can try to push, before taking suffocation damage. Setting to 0 disables the rule. Affects players and mobs only (excluding bats)

24

mobGriefing

Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks and whether villagers, zombies, skeletons, and zombie pigmen can pick up items

true

naturalRegeneration

Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as golden apples, the Regeneration effect, etc.)

true

playersSleepingPercentage

What percentage of players must sleep to skip the night.

100

randomTickSpeed

How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random ticks, higher numbers will increase random ticks

3

reducedDebugInfo

Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown

false

sendCommandFeedback

Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text

true

showDeathMessages

Whether a message appears in chat when a player dies

true

spawnRadius

The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint

10

spectatorsGenerateChunks

Whether players in spectator mode can generate chunks

true

universalAnger

Makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if you disable forgiveDeadPlayers.

false

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