Instance
Last updated
Last updated
The instance dungeon type enables you to create dungeons that are separate from reality, providing players with a unique environment tailored specifically for them. This feature also allows multiple teams to explore the same dungeons simultaneously without affecting each other's progress.
The "leave location" feature enables you to designate the spawn point where players will be teleported if they leave the dungeon.
End
The "end location" feature allows you to define the spawn point where players will be teleported upon completing the dungeon.
You can set the maximum and minimum number of players to participate in the dungeons, as well as the maximum number of dungeons that can be active simultaneously.
Allows you to set conditions for accessing the dungeons. Currently, only items can be utilized to enter the dungeon, with the option of consuming them or retaining them.
Directly from the Dungeon Rules menu, you have a Commands submenu where you can add commands and specify whether this list functions as a whitelist or blacklist.
Allows you to define a whitelist or blacklist of blocks that can be placed, destroyed, or dropped within the dungeons.
announceAdvancements
Whether advancements should be announced in chat
true
commandBlockOutput
Whether command blocks should notify admins when they perform commands
true
disableElytraMovementCheck
Whether the server should skip checking player speed when the player is wearing elytra
false
disableRaids
Whether raids are disabled or not
false
doDaylightCycle
Whether the day-night cycle and moon phases progress
true
doEntityDrops
Whether entities that are not mobs should have drops
true
doFireTick
Whether fire should spread and naturally extinguish
true
doInsomnia
Whether phantoms can spawn in the nightmare
true
doImmediateRespawn
Players respawn immediately without showing the death screen. (Bedrock: immediateRespawn)
false
doLimitedCrafting
Whether players should only be able to craft recipes that they've unlocked first
false
doMobLoot
Whether mobs should drop items
true
doMobSpawning
Whether mobs should naturally spawn
true
doPatrolSpawning
Whether patrols can spawn
true
doTileDrops
Whether blocks should have drops
true
doTraderSpawning
Whether wandering traders can spawn
true
doWeatherCycle
Whether the weather will change
true
drowningDamage
Whether the player should take damage when drowning
true
fallDamage
Whether the player should take fall damage
true/false
fireDamage
Whether the player should take fire damage
true
forgiveDeadPlayers
Makes angered neutral mobs stop being angry when the targeted player dies nearby.
true
freezeDamage
Whether the player should take damage when inside powder snow
true
keepInventory
Whether the player should keep items in their inventory after death
false
logAdminCommands
Whether to log admin commands to server log
true
maxCommandChainLength
Determines the number at which the chain command block acts as a "chain"
65536
maxEntityCramming
The maximum number of pushable entities another entity can try to push, before taking suffocation damage. Setting to 0 disables the rule. Affects players and mobs only (excluding bats)
24
mobGriefing
Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks and whether villagers, zombies, skeletons, and zombie pigmen can pick up items
true
naturalRegeneration
Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as golden apples, the Regeneration effect, etc.)
true
playersSleepingPercentage
What percentage of players must sleep to skip the night.
100
randomTickSpeed
How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random ticks, higher numbers will increase random ticks
3
reducedDebugInfo
Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown
false
sendCommandFeedback
Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text
true
showDeathMessages
Whether a message appears in chat when a player dies
true
spawnRadius
The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint
10
spectatorsGenerateChunks
Whether players in spectator mode can generate chunks
true
universalAnger
Makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if you disable forgiveDeadPlayers.
false