Instance
The instance dungeon type enables you to create dungeons that are separate from reality, providing players with a unique environment tailored specifically for them. This feature also allows multiple teams to explore the same dungeons simultaneously without affecting each other's progress.
Settings
Locations
Leave
The "leave location" feature enables you to designate the spawn point where players will be teleported if they leave the dungeon.
End
The "end location" feature allows you to define the spawn point where players will be teleported upon completing the dungeon.
Parties
You can set the maximum and minimum number of players to participate in the dungeons, as well as the maximum number of dungeons that can be active simultaneously.
Conditions
Allows you to set conditions for accessing the dungeons. Currently, only items can be utilized to enter the dungeon, with the option of consuming them or retaining them.
Rules
Commands Whitelist / Blacklist
Directly from the Dungeon Rules menu, you have a Commands submenu where you can add commands and specify whether this list functions as a whitelist or blacklist.
Blocks
Allows you to define a whitelist or blacklist of blocks that can be placed, destroyed, or dropped within the dungeons.
List of aivailable Gamerules
Rule Name | Description | Default Value |
---|---|---|
announceAdvancements | Whether advancements should be announced in chat | true |
commandBlockOutput | Whether command blocks should notify admins when they perform commands | true |
disableElytraMovementCheck | Whether the server should skip checking player speed when the player is wearing elytra | false |
disableRaids | Whether raids are disabled or not | false |
doDaylightCycle | Whether the day-night cycle and moon phases progress | true |
doEntityDrops | Whether entities that are not mobs should have drops | true |
doFireTick | Whether fire should spread and naturally extinguish | true |
doInsomnia | Whether phantoms can spawn in the nightmare | true |
doImmediateRespawn | Players respawn immediately without showing the death screen. (Bedrock: immediateRespawn) | false |
doLimitedCrafting | Whether players should only be able to craft recipes that they've unlocked first | false |
doMobLoot | Whether mobs should drop items | true |
doMobSpawning | Whether mobs should naturally spawn | true |
doPatrolSpawning | Whether patrols can spawn | true |
doTileDrops | Whether blocks should have drops | true |
doTraderSpawning | Whether wandering traders can spawn | true |
doWeatherCycle | Whether the weather will change | true |
drowningDamage | Whether the player should take damage when drowning | true |
fallDamage | Whether the player should take fall damage | true/false |
fireDamage | Whether the player should take fire damage | true |
forgiveDeadPlayers | Makes angered neutral mobs stop being angry when the targeted player dies nearby. | true |
freezeDamage | Whether the player should take damage when inside powder snow | true |
keepInventory | Whether the player should keep items in their inventory after death | false |
logAdminCommands | Whether to log admin commands to server log | true |
maxCommandChainLength | Determines the number at which the chain command block acts as a "chain" | 65536 |
maxEntityCramming | The maximum number of pushable entities another entity can try to push, before taking suffocation damage. Setting to 0 disables the rule. Affects players and mobs only (excluding bats) | 24 |
mobGriefing | Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks and whether villagers, zombies, skeletons, and zombie pigmen can pick up items | true |
naturalRegeneration | Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as golden apples, the Regeneration effect, etc.) | true |
playersSleepingPercentage | What percentage of players must sleep to skip the night. | 100 |
randomTickSpeed | How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random ticks, higher numbers will increase random ticks | 3 |
reducedDebugInfo | Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown | false |
sendCommandFeedback | Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text | true |
showDeathMessages | Whether a message appears in chat when a player dies | true |
spawnRadius | The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint | 10 |
spectatorsGenerateChunks | Whether players in spectator mode can generate chunks | true |
universalAnger | Makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if you disable forgiveDeadPlayers. | false |
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