Blueprint

Blueprints are configurable builds that will be placed in your dungeons. It is in your blueprints that you will be able to choose the size and type of your future builds. They can be configured with a variety of useful options such as: location of doors, copy of entities, copy of biomes, size, decoration etc.

The blueprints will allow you to configure your build so that it fits perfectly with the dungeon, or other functions.

You can thus thanks to the configuration menu, specify the size, if your room has a door on each side, if you want to save the biome, the entities and much more ...

Thanks to the blueprint editor in games, you can open the schematic of your blueprint to be able to modify it and place the functions there. When you open a blueprint you can activate the "visualizer" which will allow you to see the size of your blueprint, with the north side in purple, the angles in red and the others in yellow.

Once your build is created and your blueprint configured, you can move on to implementing features in your build, such as secret passages, treasure chests, player detection, traps, and much more thanks to the functions system. For this you will need the configuration wand of the "Edition Wand" plugin. You should read Edition wand for more information.

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